Interface IDispatchCenter
- Namespace
- XENBIT.ResQueServe.Abstractions.Interfaces
- Assembly
- RQS.Abstractions.dll
Represents a dispatch center within the simulation platform, managing a variety of emergency and non-emergency responses. The dispatch center model encapsulates a wide range of operational details, including operational statistics, configurable settings, and equipment options. It also covers administrative aspects, allowing for robust management and customization of emergency service dispatching. This model serves as a central point for configuring and controlling the functionality and responsiveness of the dispatch operations.
public interface IDispatchCenter : IDispatchCenterInfo
- Inherited Members
Properties
ActivePlayers
The number of active players or users at the command center within the last 30 days, indicating its operational activity.
int ActivePlayers { get; set; }
Property Value
Address
The specific address where the command center is physically located (geographical position).
IAddress? Address { get; set; }
Property Value
AddressPackage
The package of addresses associated with the command center.
AddressPackage? AddressPackage { get; set; }
Property Value
Administrators
A list of users who have administrative rights to contribute to and manage the data and operations of the command center. These administrators are responsible for overseeing the daily operations and ensuring that the command center's data and settings are correctly maintained and updated.
IEnumerable<IUserInfo>? Administrators { get; set; }
Property Value
AverageRating
The average rating of the command center based on user reviews, on a scale from 1 to 5 stars.
double? AverageRating { get; init; }
Property Value
CallNumberEmergency
The emergency phone number for the dispatch center, which is typically 911 in North America or 112 in Europe. This number is used for emergency calls requiring immediate response.
string? CallNumberEmergency { get; set; }
Property Value
CallNumberOffice
The standard office phone number of the dispatch center, used for non-emergency calls. This number provides a way for the public to contact the dispatch center for general inquiries.
string? CallNumberOffice { get; set; }
Property Value
CallNumberPatientTransport
The specific phone number for arranging patient transports, such as 19222 in Germany. This number is designated for services that are urgent but not life-threatening.
string? CallNumberPatientTransport { get; set; }
Property Value
CallTextEmergency
The scripted emergency greeting or statement used by call takers when they answer an emergency call, e.g., "911, what's your emergency?"
string? CallTextEmergency { get; set; }
Property Value
CallTextOffice
The standard greeting or statement given by a call taker when answering a regular office call at the dispatch center.
string? CallTextOffice { get; set; }
Property Value
CallTextPatientTransport
The standard greeting or statement used when accepting calls for patient transport.
string? CallTextPatientTransport { get; set; }
Property Value
Classification
The classification of the command center based on an automatic scoring system ranging from A (best) to F (not rated).
DispatchCenterClassification Classification { get; set; }
Property Value
CreatedOn
The date and time when the command center was created.
DateTimeOffset CreatedOn { get; init; }
Property Value
CustomEquipments
A list of custom equipment configurations available for the command center. This property allows the command center to specify unique equipment setups for automated unit suggestions, tailoring the available resources to the specific needs of operations.
IEnumerable<IDispatchCenterCustomEquipment>? CustomEquipments { get; set; }
Property Value
DefaultStatus
The status of a unit if no status was provided / received yet.
int? DefaultStatus { get; set; }
Property Value
- int?
DiscourseTopicId
The identifier for a discussion topic associated with the command center on the forums.sim-dispatcher.com platform.
long? DiscourseTopicId { get; init; }
Property Value
- long?
HasErrors
Indicates if there are configuration problems with the command center. If true, new sessions cannot be initiated.
bool HasErrors { get; set; }
Property Value
IsDispatchingFireAndRescue
Indicates whether the command center coordinates fire and rescue operations, addressing both fire-related emergencies and other rescue missions.
bool IsDispatchingFireAndRescue { get; set; }
Property Value
IsDispatchingPatientTransports
Indicates whether the command center coordinates normal patient transport services.
bool IsDispatchingPatientTransports { get; set; }
Property Value
IsDispatchingUrgentAmbulance
Indicates whether the command center coordinates urgent ambulance services, typically for emergency medical response.
bool IsDispatchingUrgentAmbulance { get; set; }
Property Value
IsPublic
Indicates whether the command center is accessible to the public (read-only).
bool IsPublic { get; set; }
Property Value
IsRecommended
Indicates whether the command center is recommended within the system, possibly based on performance or user ratings.
bool IsRecommended { get; init; }
Property Value
KeywordsPerOperation
Defines the number of keywords that can be associated with an operation, ranging from 1 (default) to 6 (maximum). This impacts how operations are classified and searched within the system.
int KeywordsPerOperation { get; set; }
Property Value
MaxPlayers
The maximum number of players allowed in a single session within the command center. This limit ensures that the system can manage user loads effectively without overloading resources.
int MaxPlayers { get; set; }
Property Value
OperationsPerYear
An initial value used to calculate the number of operations per year. This property does not influence the actual number of emergencies created but helps in setting up operational expectations.
int OperationsPerYear { get; set; }
Property Value
Options
A list of configurable options that can be set per command center. These options allow for the customization of operational settings,
IEnumerable<DispatchCenterOption>? Options { get; set; }
Property Value
Owner
Information about the owner of the command center, which includes details.
IUserInfo? Owner { get; set; }
Property Value
PatientHospitalAmbulantPercent
Percentage of patient transports that are for ambulatory services, not requiring hospitalization.
int PatientHospitalAmbulantPercent { get; set; }
Property Value
Remarks
Must total 100% with the other values: PatientHospitalizationPercent PatientHospitalDischargePercent PatientHospitalTransferPercent PatientHospitalAmbulantPercent
PatientHospitalDischargePercent
Percentage of patient transports that involve discharging patients from the hospital.
int PatientHospitalDischargePercent { get; set; }
Property Value
Remarks
Must total 100% with the other values: PatientHospitalizationPercent PatientHospitalDischargePercent PatientHospitalTransferPercent PatientHospitalAmbulantPercent
PatientHospitalDischargeToNursingHomePercent
For discharges, the percentage of patient transports to nursing homes as opposed to their own homes.
int PatientHospitalDischargeToNursingHomePercent { get; set; }
Property Value
PatientHospitalTransferPercent
Percentage of patient transports that are transfers from one hospital to another.
int PatientHospitalTransferPercent { get; set; }
Property Value
Remarks
Must total 100% with the other values: PatientHospitalizationPercent PatientHospitalDischargePercent PatientHospitalTransferPercent PatientHospitalAmbulantPercent
PatientHospitalizationFromHomePercent
For hospitalizations, the percentage of transports originating from a home address versus a point of interest like a doctor's office or nursing home.
int PatientHospitalizationFromHomePercent { get; set; }
Property Value
PatientHospitalizationPercent
Percentage of patient transports that result in hospitalization.
int PatientHospitalizationPercent { get; set; }
Property Value
Remarks
Must total 100% with the other values: PatientHospitalizationPercent PatientHospitalDischargePercent PatientHospitalTransferPercent PatientHospitalAmbulantPercent
PatientPickupImmediatelyPercent
Percentage indicating how often patient transports are needed immediately as opposed to being scheduled.
int PatientPickupImmediatelyPercent { get; set; }
Property Value
ReduceAmbulanceSaturdayPercent
Reduction percentage in emergency medical services operations on Saturdays from 0 (no transports) and 100 (as normal).
int ReduceAmbulanceSaturdayPercent { get; set; }
Property Value
ReduceAmbulanceSundayPercent
Reduction percentage in emergency medical services operations on Sundays from 0 (no transports) and 100 (as normal).
int ReduceAmbulanceSundayPercent { get; set; }
Property Value
ReduceIcuTransferSaturdayPercent
Reduction percentage for intensive care unit transports on Saturdays from 0 (no transports) and 100 (as normal).
int ReduceIcuTransferSaturdayPercent { get; set; }
Property Value
ReduceIcuTransferSundayPercent
Reduction percentage for intensive care unit transports on Sundays from 0 (no transports) and 100 (as normal).
int ReduceIcuTransferSundayPercent { get; set; }
Property Value
ReducePatientSaturdayPercent
Reduction percentage for patient transports on Saturdays from 0 (no transports) and 100 (as normal).
int ReducePatientSaturdayPercent { get; set; }
Property Value
ReducePatientSundayPercent
Reduction percentage for patient transports on Sundays from 0 (no transports) and 100 (as normal).
int ReducePatientSundayPercent { get; set; }
Property Value
ResponseTimeNonVolunteerMax
The maximum time in seconds it takes for a non-volunteer unit to depart from a department after dispatch.
int ResponseTimeNonVolunteerMax { get; set; }
Property Value
ResponseTimeNonVolunteerMin
The minimum time in seconds it takes for a non-volunteer unit to be dispatched and leave the department.
int ResponseTimeNonVolunteerMin { get; set; }
Property Value
ResponseTimeVolunteerMax
The maximum time in seconds it takes for a volunteer unit to depart from a station after being dispatched.
int ResponseTimeVolunteerMax { get; set; }
Property Value
ResponseTimeVolunteerMin
The minimum time in seconds it takes for a volunteer unit to be dispatched and leave the station.
int ResponseTimeVolunteerMin { get; set; }
Property Value
UnitSpeedCarPercent
Adjustment percentage for the speed of cars under normal conditions, used to simulate varying response times based on vehicle type and urgency from 50 (fast) and 200 (slow). Default 100 (%).
int UnitSpeedCarPercent { get; set; }
Property Value
UnitSpeedCarSirenPercent
Adjustment percentage for the speed of cars when a siren is used, simulating faster travel during emergencies from 50 (fast) and 200 (slow). Default 100 (%).
int UnitSpeedCarSirenPercent { get; set; }
Property Value
UnitSpeedTruckPercent
Adjustment percentage for the speed of trucks under normal conditions from 50 (fast) and 200 (slow). Default 100 (%).
int UnitSpeedTruckPercent { get; set; }
Property Value
UnitSpeedTruckSirenPercent
Adjustment percentage for the speed of trucks when a siren is used from 50 (fast) and 200 (slow). Default 100 (%).
int UnitSpeedTruckSirenPercent { get; set; }
Property Value
UnitStatusWhenUnitIsOnStandbyLocation
UnitStatus UnitStatusWhenUnitIsOnStandbyLocation { get; set; }